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Replies:
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Last Post:
Jul 19, 2007 2:19 PM
by: kcr
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JOAL and JavaSound
Posted:
Jul 19, 2007 1:02 PM
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Hi all!
I just wanted to get a clear overview of the sound options currently available for Java3D.
There is new&great JOALMixer. What are the prerequisites to operate JOAL? Can it *fully* be installed via webstart? Or has the OpenAL driver to be installed separately?
There is infamous JavaSoundMixer. Would it be possible to backport the JOAL solution to JavaSound in order to remove the dependency on too many natives/drivers?
Thanks for the info,
- J
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Re: JOAL and JavaSound
Posted:
Jul 19, 2007 2:19 PM
in response to: Joerg Plewe
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The JOALMixer solution can be fully deployed via Java Web Start. The joal JNLP file used by the java3d-*-joal JNLP files includes the OpenAL native libraries for Windows, Linux, and Mac OS X. You should be able to test this by running one of our Java 3D sound examples on a system without OpenAL installed.
https://j3d-webstart.dev.java.net/test/
As for JavaSound support, the JOAL solution isn't applicable, since it is primarily a wrapper on top of JOAL, which has 3D spatialized sound. JavaSound does not, so there really isn't any way to port anything from the JOALMixer work. I think that any time spent on JavaSound would be better spent elsewhere, but if someone in the community wants to take a stab at it, then I wish them "best of luck".
-- Kevin
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